Labels: Workshop Wednesday
Labels: Workshop Wednesday
Having Harper Collins enter the million dollar ebook publishing industry makes me wonder what will happen to epublishers such as Ellora's Cave and Samhain. My hope is that it raises the standard of what is going to be published while not diminishing the diversity of offerings.I hope the giants don't stomp out the little guys, but I'm pleased to see recognition of a fellow author, though I don't know Delilah Devlin from Adam. Congrats Ms. Devlin!
Labels: Workshop Wednesday, writing
Labels: Workshop Wednesday, writing

Labels: Workshop Wednesday, writing
Labels: Workshop Wednesday, writing
Dear Ms. (Name),
I'm looking for a new agent, and I know your agency is highly effective, so I'm offering you a look at my hot new science-fiction romance, FALLING. I haven't queried it widely yet, as the thirty day notice with my former agent completed not too long ago, but two agents are looking at the full at this time. They requested it just a few hours after reading the query and first chapter, available here. This manuscript is complete at 86K words.
RITA-winning author Linnea Sinclair stayed up until 2:30 a.m. to finish this book and said: "FALLING is a top notch SF/SFR winner that Anne Groell of Bantam would love." Linnea also offered to blurb me when it sells and ask Mary Jo Putney, Susan Grant, and Robin Owens whether they have time to read and blurb as well.
Currently I live in Mexico City with my husband and two children. I hold a degree in English Literature with a minor in Humanities. I've been writing for years, and my writing was nominated in 2002 for the RT Best Small Press Romance Award. I have a novel coming out with Loose Id in May and a proposal for a paranormal series under consideration at Juno Books. Now let me tempt you with a little information about this project.
Sirantha Jax is a spoiled nav star, a J-gene carrier. She can hear the beacons calling, and they let her navigate in grim space. As a result, she can have anything she wants from the Corp, and she usually receives it. With the man she loves at her side, her life is golden. Until the disaster on the Sargasso. She's the sole survivor, and she can't give her bosses the answers they need (or want?) regarding what went wrong. Maybe she's paranoid, but when they start whispering she should confess, she takes the first ride off station, though it means giving up the only life she's ever known. Rescue comes in an unlikely form, a brusque, hard-faced man named March with secrets of his own. She doesn't want a pilot bond with him, but amid laser fire and pursuing Gray squads, she has little choice. So they jump for Lachion, a waystation along the Star Road, where she finds out what these unlikely allies want with her. Maybe she was better off in her cell...
The truly unique thing about the manuscript is the juxtaposed roles and an anti-heroine who still manages to be endearing. I hope you're interested in reading more. Thanks for your time, and I look forward to hearing from you.
Best,
Ann Aguirre
Labels: Workshop Wednesday
I think some concepts might not translate very well. Certain things just look...bad. Not to sound negative, but that's a fact no one can deny. Like colors -- there are some colors that just look awful no matter how good the artist's intentions are. Just off the top of my head, one color combo I don't like is egg plant purple and fire-engine red. That's bad, and any artist worth his or her color wheel should know that.
Sometimes a cover can have a great idea behind it, but the overall design doesn't really work. There are basic design principles graphic artists pick up on the job or at school, and those are really helpful tools when it comes to creating good 'flow' and a strong layout. I remember giving one of my profs a 'huh?' look when we spent a class just playing around with simple geometric shapes in Illustrator and arranging them in different compositions to see what works best. But it ended being a good learning experience, and I'm applying the same technical approach now. And art is a field where you're constantly learning and evolving -- getting stuck in one mindset really hinders the creative process so artists can't be afraid to try something different.
Ebook covers are just as versatile as those on print books -- what looks good on a bookshelf will usually look good in e-form. Authors do need to keep in mind that since the art is going to be shrunken down to thumbnail size (about 100px wide) on websites and blogs, a really detailed cover might end up looking too busy. So don't ask for too many elements in the cover art, or at least keep in mind your artist will most probably eliminate a couple of things to keep the art from looking too hectic.

Well ... part of it is what you mentioned before -- the skill of the artist (as well as the willingness of the publisher to pay for such). Anne and I both draw by hand when we're not doing covers. So do Christine Griffin, P.L. Nunn, L.W. Perkins, Will Kramer, and the like. The ability to draw by hand really does add a lot to the arsenal of skills, even if you work only with photographs or even sometimes with Poser. And the astute publisher will usually pay for that.
Unfortunately, most Poser artists get into using Poser to begin with because they're unable to draw and would like to be able to create art, especially that which features people. People are hard to render realistically, even if you CAN draw/paint by hand. There is not only the anatomy to consider but the ephemeral luminescence in the skin tones, the subtle facial expressions, etc. It's one of those things Irene Gallo, art director at Tor, really looks for in an artist. Anyone who can paint people realistically can pretty much do anything.
Now consider the hobby artist who wants to create realistic people art but who hasn't even attempted doing the same by hand ... or who HAS attempted it but doesn't do well at it and therefore doesn't bother any more. Poser becomes not only a shortcut to them; it becomes a replacement. In other words, they focus their time and their skills on that tool only. If they want to improve, they buy more textures, more props, more characters, or more clothes, or they upgrade their software, and then they pose their figures or organize their Poser libraries. That amounts to a lot of time, effort, and money on their part -- probably just as much time, effort, and money that I spend sketching, painting, shooting, or buying good stock photos and fonts. The point is, it becomes their entire arsenal of skills.
Why would they bother venturing away from Poser, then? As much work as it might take them, it still creates art so much more easily and realistically than if they did it by hand. So why bother practising other skills?
Then, of course, there's the pay. [Some e-pubs] pay as little as $25 per cover, which to an artist who might spend two or three hours on a cover (or a lot more) is really not much. The DAZ Victoria model, which is used a lot in Poser, costs more than that, and she doesn't even come with clothes or many hair props. I can't imagine what the average Poser artist pays for clothes props. Me, I don't even bother -- I usually paint the clothes by hand if I ever use Poser.
So the goal for any Poser artist who can't paint on clothes or a background is volume -- i.e., quantity not quality. To be able to pay for all the Poser stuff that they've bought, they must do as many covers as they can, and I think [some epubs] go for that because they need as many covers as they can get for as little money as they can get away with.
This is not necessarily a bad decision for a small publisher -- perhaps they want to focus their efforts and budget on the editing of the books. So for them, perhaps the Poser artists fit their bill perfectly. Quick, cheap, and doable. Never mind that people don't like their covers; their goal is to put out as many books as they can each week, and to do that, they have to hire artists that are fast and cheap.
Which reminds me, there's a saying about business that one of my bosses once told me. You have the following: Fast, Inexpensive, and Good Quality. But in any one product or service you can have only any two out of the three; you can't have them all.
Labels: Workshop Wednesday
Labels: Workshop Wednesday
Labels: Workshop Wednesday